Mass Effect 2
Mass Effect 2

Mass Effect 2(2010)

Igdb
91.4
2.6K Votes
Playthroughs

Are you prepared to lose everything to save the galaxy? You'll need to be, Commander Shephard. It's time to bring together your greatest allies and recruit the galaxy's fighting elite to continue the resistance against the invading Reapers. So steel yourself, because this is an astronomical mission where sacrifices must be made. You'll face tougher choices and new, deadlier enemies. Arm yourself and prepare for an unforgettable intergalactic adventure. Game Features: Shift the fight in your favour. Equip yourself with powerful new weapons almost instantly thanks to a new inventory system. Plus, an improved health regeneration system means you'll spend less time hunting for restorative items. Make every decision matter. Divisive crew members are just the tip of the iceberg, Commander, because you'll also be tasked with issues of intergalactic diplomacy. And time's a wastin' so don't be afraid to use new prompt-based actions that let you interrupt conversations, even if they could alter the fate of your crew...and the galaxy. Forge new alliances, carefully. You'll fight alongside some of your most trustworthy crew members, but you'll also get the opportunity to recruit new talent. Just choose your new partners with care because the fate of the galaxy rests on your shoulders, Commander.

Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy's most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.

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Infos

Developers

Electronic Arts

BioWare

BioWare Edmonton

BioWare Montréal


People Interested
2
People Playing
1
People Finished
10
Platforms

PS3

PC

X360

Game Modes

Single player


Released at
1/26/2010
Release Status
Finished

Reviews

Avatar preview
aleks-predator
about 1 month ago
8
New Galactic Adventures of Shepard and the Crew At first, I thought that after "Mass Effect" there was simply no room for anything bigger. But then "Mass Effect 2" knocks politely on the door and says, “Check this out.” The story remains as epic as ever. The game starts at full speed, throwing you into a spectacular prologue so breathtaking that you almost expect the credits to roll right after. But no — Shepard is back in action, and this time he must assemble the most eccentric team in the history of the galaxy to face a new threat: the Collectors. This is no longer just an RPG with shootouts — it’s practically a space opera filled with personal drama, moral debates, and of course Joker’s sarcastic jokes aboard the Normandy. One mechanic really impressed me — something I hadn’t encountered in my modest gaming experience: you can import your choices from the first game. And those choices mattered. For instance, at one point you had to make a tough decision that inevitably led to the death of a crew member. In Mass Effect 2, you can specify what you did previously, and the game will fully acknowledge it. The same applies to many decisions from the first game, making this sequel feel like a natural continuation of your own personal story. You still control Commander Shepard, who continues to shape the narrative by choosing different dialogue options. This alone gives the game enormous replay value — you can rebuild relationships with different crew members or make fateful decisions that will echo even into the third game of the trilogy. Armor customization now feels like shopping in a fashion boutique. Want to be bright green like a salad? Prefer a neutral blue tone? Go ahead. You can even tweak the overall shape of the armor to look intimidating… or ridiculous, if that’s your thing. The main point, of course, is to stay alive in space. Jokes aside, stats matter more than style — though finding a good balance between the two is surprisingly easy. A new feature is fuel management during travel between systems. At first, I thought this would turn into a long-haul trucker simulator with constant refueling. But in reality, everything is far simpler: you have enough fuel, refuel stations are available, and there’s no need to worry — unless you forget that fuel does eventually run out, especially when you're happily exploring another corner of the galaxy. Weapons have changed too — forget about overheating. Now you have thermal clips! It sounds small, but trust me: when you suddenly find yourself unarmed in the middle of a firefight, you start appreciating every single reload. The game also adds small minigames like bypassing locks or matching symbols — little diversions that pleasantly break up the shooting and add more variety to the gameplay. Skill progression is more intricate now. You can take your time figuring out which abilities to prioritize and how to allocate points effectively. Or you can do what I did — smash “auto upgrade” and hope Shepard knows what he’s doing. The missions themselves became far more interesting. There’s one on a planet where you have to stay in the shadows of buildings to avoid being roasted by the scorching sun. Another involves tailing a target and feeding intel to your teammate via comms. The game throws lots of different scenarios your way, and although you still end up mowing down enemies in bulk, the variety is genuinely refreshing. The loyalty missions deserve special mention. They’re incredibly important here. Shepard helps his squadmates with personal issues — family troubles, unresolved past trauma, or simply emotional baggage. You bring the character in question along for their mission, which lets you see who they truly are. It feels like watching a TV show: at first you’re indifferent, and then suddenly you’re deeply invested, hoping desperately not to lose this particular crew member in the final mission. These quests are well-written, unique, often dramatic — and they enrich the story in meaningful and very personal ways. To make sure no one dies in that infamous final mission, you must also keep track of resources. You gather them from planets through a simple yet addictive scanning minigame. At first, I didn’t get the point — tried it once and forgot about it. But later, I realized resources are key to upgrading the Normandy. And those upgrades directly determine who survives the endgame and who ends up drifting through space as a corpse. It’s a simple but engaging mechanic that encourages exploration and makes resource gathering genuinely rewarding. The graphics have been polished — everything looks smoother and more vibrant. Faces are livelier, explosions brighter, space more beautiful. Which makes perfect sense — time passed, and technology evolved. "Mass Effect 2" is a fantastic sequel that not only expands and deepens the universe, but improves on virtually everything from the first game. The story is top-notch, and the final missions let you feel the full emotional tension of a narrative that — one can only hope — will someday be adapted into a high-quality series or film. I have no idea how they’d handle all the player-driven choices, but surely someone could figure it out. The game has more drama, more action, more customization. For fans — it’s a must. For newcomers — it’s the perfect reason to start an epic journey among the stars. 8 out of 10

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