

A weathercock has risen from the sea of Discworld, and suddenly you can tell which way the wind is blowing.
A new land has surfaced, and so have old feuds.
And as two armies march, Commander Vimes of Ankh-Morpork City Watch has got just a few hours to deal with a crime so big that there's no law against it. It's called "war."
He's facing unpleasant foes who are out to get him... that's just the people on his side. The enemy might even be worse. And his pocket Dis-organiser says he's got to DIE under "Things To Do Today."
But he'd better not, because the world's cleverest inventor and its most devious politician are on their way to the battlefield with a little package that's guaranteed to stop a battle...
Discworld goes to war, with armies of sardines, warriors, fishermen, squid, and at least one very camp follower.
BOOK 1

BOOK 1, 2, 5, 9

BOOK 10

BOOK 10.5

BOOK 10.5, 14.5, 16.5, 22.5, 37.5

BOOK 11

BOOK 12

BOOK 13

BOOK 14

BOOK 14.5

BOOK 15

BOOK 16

BOOK 16.5

BOOK 17

BOOK 18

BOOK 19

BOOK 2

BOOK 20

BOOK 21

BOOK 22

BOOK 22.5

BOOK 23

BOOK 24

BOOK 25

BOOK 26

BOOK 27

BOOK 28

BOOK 29

BOOK 3

BOOK 3, 6, 12

BOOK 30

BOOK 30, 32

BOOK 31

BOOK 32

BOOK 33

BOOK 34

BOOK 34.5

BOOK 35

BOOK 36

BOOK 37

BOOK 37.5

BOOK 38

BOOK 39

BOOK 39.5

BOOK 4

BOOK 4, 11, 16

BOOK 40

BOOK 40.5

BOOK 41

BOOK 5

BOOK 5, 9, 17

BOOK 6

BOOK 7

BOOK 8

BOOK 8, 15, 19

BOOK 9

BOOK 1-2

BOOK 1-5

BOOK 11-12

BOOK 11-15

BOOK 16-20

