Disney's DuckTales
Disney's DuckTales

Disney's DuckTales(1989)

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81.4
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DuckTales is a platform game developed and published by Capcom and based on the Disney animated TV series of the same name. It was first released in North America for the Nintendo Entertainment System in 1989 and was later ported to the Game Boy in 1990. The story involves Scrooge McDuck traveling around the globe collecting treasure and outwitting his rival Flintheart Glomgold to become the world's richest duck. Produced by key personnel from the Mega Man series, DuckTales would go on to sell over a million copies worldwide on each system, becoming Capcom's best-selling title for both platforms. The game was praised for its tight control, unique and non-linear gameplay and bright presentation, and is often regarded as one of the best titles for the NES, appearing on numerous "Best of" lists.

The Beagle Boys attempt another raid on Scrooge's money bin, with Baggy, Burger and Bouncer Beagle capturing Huey, Dewey and Louie. After Scrooge rescues them, he finds Big Time Beagle in his office with a painting in his hands. With the help of Duckworth, Big Time is defeated and retreats. The painting reveals the locations of five treasures, and Scrooge wastes no time to set out for them. Scrooge and Launchpad visit the Amazon to find the Sceptre of the Incan King. Using eight golden coins, they uncover the hidden temple of Manco Capquack, but the sceptre is lost and the temple is destroyed by its guardian statue. The chief of the natives then approaches Scrooge and Launchpad and thanks them for returning their city to them, and gives Scrooge the recovered sceptre in return, which was just the king's back scratcher. Scrooge, the nephews and Webby visit the castle of Drake Von Vladstone, also known as Dracula Duck, who was the heir to the Coin of the Lost Realm. The boys fall into a trap door and are spread throughout the Transylvanian mansion, but Scrooge saves them from the Beagle Boys, disguised as ghosts. Each of the beagle boys were also carrying a torn sheet of paper which contained part of a riddle. They uncover a mirror where Scrooge solves the riddle, and Magica De Spell reveals herself, who is also after the coin. Scrooge and Magica then face off for it, and the sorceress is defeated and retreats empty-handed. Scrooge and the nephews travel to the African Mines to find the Giant Diamond of the Inner Earth, but they find the workers are being scared off by voices and earthquakes, claiming the mine is haunted. Deep underground, Scrooge discovers that the Terra-Firmians and their games are the cause, and after interfering he is attacked by their king. Defeated, the king makes an agreement with Scrooge to stop the games in exchange for the mining operations to continue, as it will rid them of the diamonds they consider to be "garbage rocks". He gives Scrooge the Giant Diamond of the Inner Earth to start with.

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Infos

Developers

Walt Disney Computer Software

Capcom


People Playing
1
People Finished
2
Platforms

Wii

famicom

NES

Game Modes

Single player


Released at
9/14/1989
Release Status
Finished

Recommended Titles

Reviews

aleks-predator
10 months ago
6
Scrooge McDuck and His Magical Cane "DuckTales" (1989) for the NES is a classic game based on the animated series of the same name. Right from the start, the charming visuals stand out, clearly inspired by the cartoon. The characters are instantly recognizable, and the backgrounds and levels are detailed enough for the time and the console’s capabilities. The bright colors and cartoonish style give the game a unique charm, immersing players in the adventurous world of the richest duck on the planet. One of the game's standout mechanics is its unique traversal system. The main character, Scrooge McDuck, uses his cane as a pogo stick to jump and attack enemies. This adds a rhythmic element to the gameplay, requiring precise timing on when and where to use this ability. However, I distinctly remember that holding down the button for constant jumps could make your finger cramp after a while. Amusing, but also a bit frustrating. Each level features unique locations—from African jungles to the Moon, providing a decent variety of settings. That said, the game didn’t leave a particularly strong impression on me. Despite its solid design, the mechanics become repetitive rather quickly. The levels are well-crafted visually but don’t offer many surprises or challenging puzzles. In short, it lacked that extra spark to truly engage me. Overall, "DuckTales" is a pleasant platformer that deserves recognition for its style and gameplay foundation. But I wouldn’t call myself a fan. 6 out of 10

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